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1. please buff turret AI - in Feedback/Requests [original thread]
Would rather have target painting secondary weapon and skill. +3% Turret rotation speed per level and for proficiency +2% turret heat cooldown speed. "Shoot" a turret with the market to link it to your systems, then laze a target with secondary, t...
- by Kriegs son Jaeger - at 2013.02.20 20:40:00
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2. Utility "Sidearms" and equip slot for heavy. - in Feedback/Requests [original thread]
usrevenge2 wrote: heavies don't need a buff. It's an equip slot, not a buff. Doesn't help them kill faster or survive longer. Just gives them the ability to support the team. As for the secondary equip, that would buff all suits. Not just he...
- by Kriegs son Jaeger - at 2013.02.20 20:31:00
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3. Utility "Sidearms" and equip slot for heavy. - in Feedback/Requests [original thread]
Depending on your main weapon, heavy or otherwise, a secondary may range from extremely situational to nearly useless. That being said, it would be great to have the option to replace the sidearm with something you might deem more useful. Perhaps ...
- by Kriegs son Jaeger - at 2013.02.20 20:18:00
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4. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
^ Issue isn't Gek damage, it's stacking weapon upgrades with no downsides. Known bug. Assaults have more medium slots to do this with than the heavy and scout do. That aside, more weapons would mean more diversity and likely less people using LMG...
- by Kriegs son Jaeger - at 2013.02.20 00:59:00
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5. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
Ultimately the best comparison I can think of that most people can relate to is team fortress. Sentinel is the heavy. Do not expect to run headlong into a heavy's line of fire and get hosed down with bullets for a winning scenario. Ironically I ...
- by Kriegs son Jaeger - at 2013.02.19 19:18:00
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6. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Sloth9230 wrote: J Lav wrote: BUT they're so inaccurate that I think this balances it out. Indeed, they're like spitballs at a range. The weapon really only shines in CQC, but that doesn't mean it should be forced into CQC; they still ma...
- by Kriegs son Jaeger - at 2013.02.19 01:18:00
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7. Nova Knives range increase - in Feedback/Requests [original thread]
Well now, something just came to mind. A passive speed increase could be a bad thing, as could an easily cancelled charge considering how nova knives could become something of a necessity on heavies. Pulling ye olde "Run faster with your knife out...
- by Kriegs son Jaeger - at 2013.02.02 19:36:00
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8. Devs should watch these videos - in Feedback/Requests [original thread]
WARNING: RANT. Not aimed at OP or anyone in thread necessary As usual, the vast majority of F***wits will make quick, inept judgements of a game still in development that they did not make any attempt to research or comprehend. I'm not trying t...
- by Kriegs son Jaeger - at 2013.01.31 04:12:00
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9. [Request] Warpoints for support actions - in Feedback/Requests [original thread]
While we all know that K/D is the almighty god that rests upon high ( that high being a pile of skulls forming a massive throne upon a burning ocean of blood) it would be nice to see some alternative ways of gathering WP that reward defense and su...
- by Kriegs son Jaeger - at 2013.01.31 03:33:00
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10. [Suggestion] LAV handling - in Feedback/Requests [original thread]
In the same vein of any other post regarding vehicle controls, this has my support as well. One stick controlling both acceleration and turning is a pretty frustrating exercise in poorly designed controls. I'm not sure I've seen this type in any o...
- by Kriegs son Jaeger - at 2013.01.31 03:10:00
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11. (request, modeling, art) MCC gun types - in Feedback/Requests [original thread]
I assume that we're going to have a full compliment of racial variations on suits and weapons, much like in eve. Though it would be interesting to limit racial warfare.
- by Kriegs son Jaeger - at 2013.01.25 18:13:00
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12. Suggestion = 1 Station and facility capturing, both PVP and PVE. - in Feedback/Requests [original thread]
Found nothing on search so here it goes: Station Capturing gametype/mechanic Not sure if it's already planned, but the ability to capture stations intact, not to mention fighting on space and asteroid installations adds some interesting pote...
- by Kriegs son Jaeger - at 2013.01.25 18:10:00
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13. Krieg's Feedback and a few potential ideas. - in Feedback/Requests [original thread]
Very solid game for a beta, I think CCP did the right thing in getting the fundamentals down pat, and saving the content for later. Haven't noticed any glaring issues just yet, and the feel is pretty good thus far. Also enjoy putting a bit of a mo...
- by Kriegs son Jaeger - at 2013.01.25 16:23:00
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